Subject: Re: Animated brushmaps in 3.0 Date: Tue, 17 May 1994 21:21:08 -0700 (PDT) From: Mike McCool <mikemcoo@efn.org> Your post, Jason, touches on one of the reasons I hardly ever let Imagine actually animate for me anymore. Just too damn demanding of the system. Started just letting it generate pix, into ram or sd0, then grabbing them out and letting something else put them together. Quicker, easier--and I can interrupt a project part way through, then resume it later. You do this with the anim or movie mode, you have to save all the pix in the directory to which they were rendered. As I only have sixteen megs of ram, my animate-elsewhere mode works better for projects that need to be interrupted. On Tue, 17 May 1994, Jason B Koszarsky wrote: > > Just tried a test using an animated brushmap. The bug in 2.0 > prevented quickrendering in stage because imagine messed up the > brushmap's name and then couldn't find it. Well it seems to > work just fine in 3.0, yeah!! > > When making an anim(amiga version, dunno about pc), why must > imagine open screens to make the anim? Would it not be > faster to render the pic in fastram and not have to display it? > I use the 3 pics to check the progress but there are times > when I would have liked it all done in ram without screens. > > Jason K. > -=> RETURN TO CONTENTS!<=-